Audio Designer

Job typeGame Development/Publishing
BusinessWB Games:International
LocationCanada - Montreal, Quebec
TypeFixed Term
Posted DateApr. 09, 2021
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks an Audio Designer to ensure the creation of appropriate audio elements for assigned products by working with the gameplay team. Under the supervision of the lead audio designer, the audio designer will work with the audio director to ensure the audio assets in the game are coherent, respect the audio direction and are of very high quality.

Job Responsibilities:
Create content that enhances the game and supports the audio vision.
  • Offer mentorship to junior and mid-level members of the team as well as reviews work. Is an owner of a portion of the game audio. Can demonstrate proof of concept. Influence and provide mentorship to other team members in content creation
  • Design and create game related audio systems. Creates workflows and works with other designers.
  • Completely understand the project pipeline, has ownership over some areas. Advises on and helps to actively improve the pipeline. Creates, implements and own features that may include paper designs approved by the audio director.
  • Can set up for recording (inside or outside) and has mastered good recording techniques. Owns or oversees mixing in an area and contributes to game mix. Plans and identifies recordings needed with the team.
  • Is proficient with audio and engine tools. Can implement in all tools and audio middleware. Test and debug game when needed and communicates with team members to resolve issues.
  • Have a large influence over the quality of the project audio. Provides feedback to the other members of the audio team using their expertise.


JOB QUALIFICATION STANDARDS

Work Experience
  • 5 years of experience in audio design for video games
  • Has shipped at least 1 AAA title as audio designer

Knowledge/Skills
  • Experience in game engines such as Unreal (animations tags, emitters…)
  • Experience in audio middleware such as Wwise
  • Methodically test and debug in-game audio assets
  • Knowledge of software used to create and manipulate audio effects such as Pro Tools, Reaper or Ableton Live
  • Recording, foley, DSP and 5.1 mixing skills. Experience using asset management systems such as Perforce
  • Ability to manage off site audio contractors
  • Self-motivated and a willingness to learn new tools and be part of a team
  • Excellent communication, interpersonal, and organizational skills
  • Ability to work well under pressure and deadlines
  • Knowledge of visual scripting such as Kismet or Blueprint is a plus
  • Experience in music editing and implementation is a plus

Education, Professional Training, Technical Training or Certification
  • Music or audio related degree or equivalent, with good critique and vocabulary skills

Other Requirements
  • A demo reel is mandatory

Your information will now be submitted via our parent company’s site, TimeWarner.com.