Advanced Game Systems Software Engineer

Job typeEngineering, Game Development/Publishing, Programming
BusinessWB Games
LocationUnited States - Salt Lake City, Utah
TypeFull Time
Posted DateApr. 15, 2021
The Job

Avalanche, a division of WB Games Inc.,is seeking an Advanced Game Systems Software Engineer to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.

This person will work closely with the project engineering, art, and design leads to develop high-quality game features for AAA games for Next Generation platforms. They must demonstrate high competency for gameplay and feature development and a true passion for game development. Moreover, will own a variety of gameplay systems that will drive the game missions and quest features.

The ideal candidate is hard-working, hands-on, self-motivated, process-driven, and customer-oriented. This individual has a passion for developing software applications using a variety of technologies.

The Daily
  • You will be developing and implementing key game systems and features, as well as integrating with internal and external shared services and libraries.
  • Participate in all parts of the development process from concept through to live-ops
  • Work closely with the project engineering team to architect and develop high quality, low-latency, and highly responsive code
  • Perform peer code reviews and champion a high standard of code excellence
  • Collaborate with the design team to build gameplay systems and supporting tools
  • Work with design and product teams for feature viability, costing, design completeness, and risk assessment
  • Mentor junior engineers and provide design guidance on new features
  • Self-manage programming tasks and coordinate with the production team
  • Assess new market trends, features, technologies, and emerging techniques to stay competitive
The Essentials
  • 5+ years of professional software engineering experience, working on cross-functional teams
  • Experience on at least two successfully-published game titles or equivalent
  • Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience
  • Proficiency in C++ (Templates, Exception Handling, Multi-Threading, etc.)
  • Computer Science fundamentals in object-oriented design, algorithms, and data structures
  • Strong 3d Math (Linear Algebra, Vector/Matrix Math, Quaternions, etc.)
  • Knowledge of Console and/or PC development best practices
  • Proficient experience with the Unreal Engine 4 (Core systems, player input, game modes, user interfaces, etc.)
  • Exceptional understanding of all game development disciplines and their inputs into the content pipeline
  • Strong problem solving, debugging, and troubleshooting skills
  • Clear, concise, and transparent communicator - both written and verbal
  • Be a self-motivated team player with a positive attitude and strong work ethic
  • Ability to self-manage when given prioritized goals and objectives
  • Seek out opportunities to improve technically and professionally
  • A passion for video games
Good to Have
  • Understanding of Unreal Engine Blueprints
  • Understanding of the Unreal Engine 4 Multiplayer and Network Protocols
  • Experience with scripting languages such as Python

Your information will now be submitted via our parent company’s site, TimeWarner.com.