Artist/ Animator

Job typeGame Development/Publishing
LocationUnited States - Chicago, Illinois
TypeFull Time
Posted DateNov. 14, 2019

The Job

Netherrealm Studios, a division of WB Games Inc., seeks a Senior Artist/Animator to work closely with the lead animators to maintain and create high quality animations for both real time in game movement and pre-rendered animatics. Assists lead in helping define process and pipelines along with aesthetic goals.

The Daily

  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand key frame animations.

  • Assists in R&D efforts for tools enhancements and prototyping of new technology.

  • Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters.

  • Animation Bug fixing.

  • Work with engineers and designers to prototype new game features.

The Essentials

  • Minimum of 2-year 2D/3D art degree with an emphasis in character keyframe animation or equivalent work experience.

  • A degree with an emphasis on animation desired.

  • Must have shipped at least one game in a senior or lead animation position.

  • 5+ years game industry experience or related entertainment industry experience.

  • Additional Minimum 3 years of complex relevant experience within animation.

  • Brings high level of artistic / animation accomplishment to the solution of artistic problems.

  • Proven Key Framing Knowledge and Skill set.

  • Worked with Motion Capture Data.

  • Experience with open world/3rd person as well as some combat motion experience.

  • Typically has participated in all phases of full-cycle game development, Shipping at least one title as a senior or lead.

  • Excellent communication, interpersonal, and organizational skills.

  • Ability to give and take direction well

  • Ability to work well under pressure and deadlines.

  • Must be proficient in one or more types of 3D software but Primarily Motion Builder (Maya, 3D Studio Max, Vicon Blade, Optitrack Motive etc.).

  • Must have a decent understanding of MEL/Python or Maxscript.

  • Takes initiative in pursuing new assignments. May pursue new assignments and identify tasks.

  • A portfolio/reel demonstrating proficiency in Animation is required.

  • Strong technical problem solving skills.

  • Ability to learn new tools quickly.

  • Highly organized. Ability to multitask and manage multiple tasks and priorities.

  • Strong interest in Video Games, storytelling and Movies.

  • Familiar with the Unreal Engine.

  • 2D animation experience.

  • Acting background/experience.

  • Mesh Skinning Vertex weighting experience a plus.

  • Facial Rigging and Animation Pipeline.

  • Experience in developing martial arts fighting games.

  • Experience in developing first person action games.

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