Senior Artist/Animator, Presentation

Job typeGame Development/Publishing
LocationUnited States - Kirkland, Washington
TypeFull Time
Posted DateNov. 26, 2019
What part will you play?

Monolith Productions, a division of WB Games Inc. seeks a Senior Artist/Animator, Presentation.
The Senior Artist/Animator, Presentation creates and polishes real-time camerawork and gameplay animations for interactive/procedural cinematics and camera systems. Candidate will have a passion creating outstanding work product and an ability to move quickly and collaborate within a strike team environment. In addition to creating cameras and animations, the employee will be responsible for the implementation and trouble-shooting of the systems and content they create. They will be using standard and proprietary tools and will be expected to ultimately learn to take things from the approved design/previs all the way into a polished state in the game engine.
  • Create and animate procedural gameplay presentation camera systems.
  • Maintenance and trouble-shooting for these systems and animations.
  • Character Animation (based on mocap) and implementation.
  • Participate in departmental meetings.

What do we require from you?
  • Minimum 5 years working in the industry in roles that range in camera animation, character animation, design and technical art areas.
  • Experience with creating cinematics/cutscenes is a plus, but not a requirement.
  • BA in art or related field or equivalent experience
  • At least 5 year’s experience with industry standard 3-D animation package (3D Studio Max, Motion Builder, and Maya)
  • Mentality for creative problem solving.
  • Aptitude and passion for visual storytelling and emotional connection to game characters.
  • Ability to learn quickly and adapt to new technology and complex pipelines.
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.
  • Ability to work in the game engine and tools, playing the game frequently and producing results.
  • Must be able to embrace the established art and design vision of the game and ensure it is delivered in its entirety at the end of the project.
  • Excellent ability to self-manage to meet deadlines and work well under pressure.
  • Able to work well within a team: willingness to give and receive feedback, and the ability to embrace change; ability to collaborate productively with others.
  • Must have an active, passionate interest in current video games to help drive the game to the next level.
  • Excellent ability to self manage and accurately predict and adhere to task length estimates and deadlines.
  • Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.
  • Ability to clearly articulate ideas both written and verbally

Your information will now be submitted via our parent company’s site,