Staff Technical Artist

Job typeAnimation, Game Development/Publishing, Graphics/Design/Art
LocationUnited States - San Francisco, California
TypeFull Time
Posted DateMay. 23, 2019
Warner Bros. Games Inc. seeks a Staff Technical Artist for the WBG San Francisco Art department.

What part will you play?

The ideal candidate will have advanced abilities in troubleshooting, inventing, and documenting workflows for artists creating assets for game development.
You will work with art, design, and technical discipline leads to solve specific art technical challenges.
Create and maintain character and creature animation rigs.
Be a bridge between Artists and Programmers.
Write and maintain scripts using MEL, Python, and PyMel.
Procedural/data driven content creation.
3D Look Development (shading, lighting, particles/vfx or rendering).
Integrating/optimizing assets into Unity.
Work with the Art team creating tools and improving the art pipeline within Maya and Unity.
o
  • Create and maintain character and creature animation rigs.
  • Be a bridge between Artists and Programmers.
  • Write and maintain scripts using MEL, Python, and PyMel.
  • Create content that is procedural/data driven.
  • Develop 3D look (shading, lighting, particles/vfx or rendering).
  • Integrate/optimize assets into Unity.
  • Investigate, define, create and advise on art creation pipelines and tools prior to and during production.
  • Trouble shoot/debug technical issues.
What do we require from you?
  • Bachelor’s or Master’s degree in computer science or engineering equivalent is a plus.
  • 8+ years game development experience preferred.
  • Has shipped 1 or more commercially successful Mobile games with the title of Staff or Lead Technical Artist.
  • Expertise in 3D graphics and excellent knowledge of the 3D production pipeline.
  • Advanced Maya and Unity knowledge and experience including Python and MEL.
  • Ability to self-manage and make responsible decisions about time and project priorities.
  • Strong collaboration skills.
  • Understanding of the graphic capacities of the current mobile market.

Your information will now be submitted via our parent company’s site, TimeWarner.com.