Senior Character Technical Artist

Job typeCreative, Game Development/Publishing, Graphics/Design/Art
LocationUnited States - Salt Lake City, Utah
TypeFull Time
Posted DateMay. 07, 2019
Avalanche, WB Games Inc., is looking for a senior level Character Technical Artist with strong Unreal, character development and Python experience to join their Salt Lake City studio.

The Senior Tech Artist will be part of a versatile tech-art team working with the latest technology developing a yet to be announced AAA title. You will develop solutions to help our studio work more efficiently and raise the quality bar with a focus on animation and character development.

What part will you play?
  • Improve rigging and character development workflow.
  • Assist and support modelers, animators and riggers by developing tools, defining best practices, developing character rig standards, and mentoring junior tech-artists.
  • Seek out opportunities for optimization and workflow improvements.
  • Collaborate and work as a team with programmers, animators, artists and other technical artists.
  • Research and develop forward thinking animation technologies and tools.
  • Create content integration in Unreal Engine.

What do we require from you?
  • 5+ years’ experience in the industry and at least 3 published games.
  • Strong Unreal 4 foundation; integration and optimization of content, blueprints and cloth.
  • 5+ years’ experience with Maya.
  • Strong knowledge of Python.
  • Strong interpersonal and communication skills.
  • Experience with motion capture data and processing.
  • In depth experience with creating and maintaining high end character rigs.
  • A strong foundation in character animation and anatomy.
  • Able to self-manage and meet deadlines while setting a professional and collaborative tone.
Nice to have:
  • Experience with facial anatomy, facial rigging and FACS.
  • Experience with FaceFX and Faceware.
  • Experience with ZBrush.

Your information will now be submitted via our parent company’s site, TimeWarner.com.